[记]Rust全局变量+多线程

戳人痛处 / 2023-07-20 / 原文

static mut Gods: f32 = 0.0;
fn main() {
    std::thread::spawn(|| loop {
        unsafe {
            Gods += 1.0;
        }
        esleep::s(1);//延时1s
    });
    std::thread::spawn(|| loop {
        unsafe {
            Gods += 0.1;
        }
        esleep::ms(100);//延时100ms
    });
    loop {
        println!("{}", unsafe { Gods });
        esleep::ms(200);//延时200ms
    }
}