1.NextFrame
public class NextFrameSample : MonoBehaviour
{
private void Start()
{
Application.targetFrameRate = 1;
Observable.NextFrame(FrameCountType.EndOfFrame)
.Subscribe(_ =>
{
Debug.Log("Start:"+Time.frameCount);
});
}
private void Update()
{
Debug.Log( Time.frameCount);
if (Input.GetKeyDown(KeyCode.Space))
{
//下一帧的Updata执行
Observable.NextFrame()
.Subscribe(_ =>
{
Debug.Log("Update"+Time.frameCount);
});
//下一帧的FixedUpdate执行
Observable.NextFrame(FrameCountType.FixedUpdate)
.Subscribe(_ =>
{
Debug.Log("FixedUpdate"+Time.frameCount);
});
//下一帧结束执行
Observable.NextFrame(FrameCountType.EndOfFrame)
.Subscribe(_ =>
{
Debug.Log("EndOfFrame"+Time.frameCount);
});
}
}
}
2.DelayFrame
3.FrameInterval
4.BatchFrame
5.ForEachAsync
6.FrameTimeInterval
7.SampleFrame
8.RepeatUntilDestroy
9.ObserveOnMainThread
10.DelayFrameSubscript
11.ThrottleFirstFrame
12.ThrottleFrame
13.TimeoutFrame
14.TakeUntilDestroy
15.TakeUntilDisable
16.RepeatUntilDisable