blender 拓扑
原理
https://topologyguides.com/loop-reduction
https://www.bilibili.com/video/BV1Fj411K7eL
使用插件RetopoFlow 3
加速拓扑流程:
https://www.youtube.com/watch?v=9OjS2rU-Jr0
人脸
按住C
微调
Ctrl
+Shift
+左键
后按F
确认填充
主要循环边→细化
💀 👁 👄 👃 🔧
颧骨poly→眼睑stroke→嘴唇→鼻子→调整→细分修改器预览(o键)
眼罩变平行额头→眼睛→嘴
经验
一般会处理得扁一点
要意识到拓扑就是做角色的肌肉系统,要自然
要做成每个块都类似正方形才好吗?
完美拓扑
我想这样拓扑,其实不可以
三角形不是恶魔
blender对四边形的支持比▲好,但不可避免要使用三角形时,就用吧,别执拗于变形过度的四边形
"Allah! There is no god but He - the Living, The Self-subsisting, Eternal. No slumber can seize Him Nor Sleep. His are all things In the heavens and on earth. Who is there can intercede In His presence except As he permitteth? He knoweth What (appeareth to His creatures As) Before or After or Behind them. Nor shall they encompass Aught of his knowledge Except as He willeth. His throne doth extend Over the heavens And on earth, and He feeleth No fatigue in guarding And preserving them, For He is the Most High. The Supreme (in glory)."
[Surah al-Baqarah 2: 255]