t113-c-lcd_lvgl篇
之所以用lvgl,是因为lvgl实在是太轻便了,只用库就能够做处图形管理页面,非常方便。当然,主要是我不想再下载qtcreate了,虽然qt被运用的很广泛,但是目前我对lvgl的掌握程度还是更深一点
1.从github下载
https://github.com/lvgl/lvgl
2.为下载的lvgl源码创建例程
需要注意的是lvgl所使用的不是makefile而是cmake,所以要用cmakelist
3.编写cmakelists
先来看一下lvgl里面的cmakelists
再.cmake中有:
# Option to define LV_LVGL_H_INCLUDE_SIMPLE, default: ON
option(LV_LVGL_H_INCLUDE_SIMPLE
"Use #include \"lvgl.h\" instead of #include \"../../lvgl.h\"" ON)
# Option to define LV_CONF_INCLUDE_SIMPLE, default: ON
option(LV_CONF_INCLUDE_SIMPLE
"Simple include of \"lv_conf.h\" and \"lv_drv_conf.h\"" ON)
# Option to set LV_CONF_PATH, if set parent path LV_CONF_DIR is added to
# includes
option(LV_CONF_PATH "Path defined for lv_conf.h")
get_filename_component(LV_CONF_DIR ${LV_CONF_PATH} DIRECTORY)
# Option to build shared libraries (as opposed to static), default: OFF
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
file(GLOB_RECURSE SOURCES ${LVGL_ROOT_DIR}/src/*.c)
file(GLOB_RECURSE EXAMPLE_SOURCES ${LVGL_ROOT_DIR}/examples/*.c)
file(GLOB_RECURSE DEMO_SOURCES ${LVGL_ROOT_DIR}/demos/*.c)
if (BUILD_SHARED_LIBS)
add_library(lvgl SHARED ${SOURCES})
else()
add_library(lvgl STATIC ${SOURCES})
endif()
add_library(lvgl::lvgl ALIAS lvgl)
add_library(lvgl_examples STATIC ${EXAMPLE_SOURCES})
add_library(lvgl::examples ALIAS lvgl_examples)
add_library(lvgl_demos STATIC ${DEMO_SOURCES})
add_library(lvgl::demos ALIAS lvgl_demos)
target_compile_definitions(
lvgl PUBLIC $<$<BOOL:${LV_LVGL_H_INCLUDE_SIMPLE}>:LV_LVGL_H_INCLUDE_SIMPLE>
$<$<BOOL:${LV_CONF_INCLUDE_SIMPLE}>:LV_CONF_INCLUDE_SIMPLE>)
# Include root and optional parent path of LV_CONF_PATH
target_include_directories(lvgl SYSTEM PUBLIC ${LVGL_ROOT_DIR} ${LV_CONF_DIR})
# Include /examples folder
target_include_directories(lvgl_examples SYSTEM
PUBLIC ${LVGL_ROOT_DIR}/examples)
target_include_directories(lvgl_demos SYSTEM
PUBLIC ${LVGL_ROOT_DIR}/demos)
target_link_libraries(lvgl_examples PUBLIC lvgl)
target_link_libraries(lvgl_demos PUBLIC lvgl)
# Lbrary and headers can be installed to system using make install
file(GLOB LVGL_PUBLIC_HEADERS "${CMAKE_SOURCE_DIR}/lv_conf.h"
"${CMAKE_SOURCE_DIR}/lvgl.h")
if("${LIB_INSTALL_DIR}" STREQUAL "")
set(LIB_INSTALL_DIR "lib")
endif()
if("${INC_INSTALL_DIR}" STREQUAL "")
set(INC_INSTALL_DIR "include/lvgl")
endif()
install(
DIRECTORY "${CMAKE_SOURCE_DIR}/src"
DESTINATION "${CMAKE_INSTALL_PREFIX}/${INC_INSTALL_DIR}/"
FILES_MATCHING
PATTERN "*.h")
set_target_properties(
lvgl
PROPERTIES OUTPUT_NAME lvgl
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
PUBLIC_HEADER "${LVGL_PUBLIC_HEADERS}")
install(
TARGETS lvgl
ARCHIVE DESTINATION "${LIB_INSTALL_DIR}"
LIBRARY DESTINATION "${LIB_INSTALL_DIR}"
RUNTIME DESTINATION "${LIB_INSTALL_DIR}"
PUBLIC_HEADER DESTINATION "${INC_INSTALL_DIR}")
option
https://blog.csdn.net/lhl_blog/article/details/123553686
根据上面这篇文章我们可以知道option的作用相当于定义,遵守以下几点
- 1.第三格参数只要不是on都是off
- 2.可以再cmake的时候修改定义的值,例如用-d....=ON or OFF
- 3.子项目以父项目的定义为标准
get_filename_component
https://blog.csdn.net/wzj_110/article/details/116431616
寻找属性到var中:
很好理解
add_library
https://blog.csdn.net/mataojie/article/details/121466125
https://blog.csdn.net/LaineGates/article/details/108242803
这个指令时cmake常用的指令,用来添加静态库和动态库的,或者时模块库参数如下
- name 名字
- STATIC|SHARED|MOUDLE:库的类型
- EXCLUDE_FROM_ALL:加了EXCLUDE_FROM_ALL属性的target在默认编译的时候,不会被编译,如果要编译它们,需要手动编译
- source:构建库的文件
例如:add_library(hello_library STATIC src/Hello.cpp )
以上是添加库,还有一种是添加已经生成的库:
说实话没看懂
还有一个常用的作用就是别名:
target_compile_definitions
https://blog.csdn.net/xiaodouhao123456/article/details/108391489?spm=1001.2101.3001.6661.1&utm_medium=distribute.pc_relevant_t0.none-task-blog-2%7Edefault%7ECTRLIST%7ERate-1-108391489-blog-128273937.235%5Ev38%5Epc_relevant_sort_base1&depth_1-utm_source=distribute.pc_relevant_t0.none-task-blog-2%7Edefault%7ECTRLIST%7ERate-1-108391489-blog-128273937.235%5Ev38%5Epc_relevant_sort_base1&utm_relevant_index=1
给目标添加定义?很奇怪什么东西,摸不着头脑,那定义如果是分对象的那么如何判断对象是否定义了某个宏呢?
这里的意思就i是判断这个宏是否定义了否则就给lvgl定义这个宏
后面大概懂了是再需要编译的目标中添加宏定义,并且traget必须不能是alias的重命名
target_include_directories
https://blog.csdn.net/sinat_31608641/article/details/121713191
该命令可以指定目标(exe或者so文件)需要包含的头文件路径。
对于public和接口等在下面文章中有讲解
https://zhuanlan.zhihu.com/p/82244559
在另外一篇文章中对头文件的包含也有更详细的解释:
https://juejin.cn/post/7127592962560622623
冒号的意思就是加单来说赋值给左边的变量
备注一下cmake常用的函数和宏定义:
https://blog.csdn.net/LaineGates/article/details/79190398