#include <iostream>
#include <string>
#include "Windows.h"
#include "minecraft.h"
#include <cstring>
TxMinecraft mc;
using namespace std;
struct Block{
int x;
int y;
int z;
int id;
int data;
};
int main(int argc, char** argv) {
bool con=mc.ConnectMinecraft("zk.makeblock.net.cn","868d8493d5f04d0f869ba1e24c863cdd");
if(!con) {
cout<<"连接失败"<<endl;
return 0;
}
mc.setPlayerFly("guoliheng");
Block a[28];//Q
Block b[8];//G
Block c[8];//I
Block _d;
_d.x=0;
_d.y=1;
_d.z=1;
_d.id=139;//Q
_d.data=0;
a[0]=_d;
_d.z=5;
a[1]=_d;
_d.x=0;
_d.y=3;
_d.z=0;
a[2]=_d;
_d.x=1;
a[3]=_d;
_d.x=2;
a[4]=_d;
_d.x=3;
a[5]=_d;
_d.x=4;
a[6]=_d;
_d.x=5;
a[7]=_d;
_d.x=6;
a[8]=_d;
_d.x=7;
a[9]=_d;
_d.x=0;
_d.z=6;
a[10]=_d;
_d.x=1;
a[11]=_d;
_d.x=2;
a[12]=_d;
_d.x=3;
a[13]=_d;
_d.x=4;
a[14]=_d;
_d.x=5;
a[15]=_d;
_d.x=6;
a[16]=_d;
_d.x=7;
a[17]=_d;
_d.x=8;
_d.y=4;
_d.z=0;
a[18]=_d;
_d.x=-7;
a[19]=_d;
_d.z=6;
a[20]=_d;
_d.x=8;
a[21]=_d;
_d.x=8;
_d.y=5;
_d.z=2;
a[22]=_d;
_d.z=4;
a[23]=_d;
_d.x=9;
a[24]=_d;
_d.z=2;
a[25]=_d;
_d.x=1;
_d.y=1;
_d.z=1;
_d.id=112;
b[0]=_d;
_d.z=5;
b[1]=_d;
_d.x=11;
_d.z=3;
b[2]=_d;
_d.x=-7;
_d.y=4;
_d.z=1;
b[3]=_d;
_d.z=2;
b[4]=_d;
_d.z=4;
b[5]=_d;
_d.z=5;
b[6]=_d;
_d.x=-8;
_d.z=2;
b[7]=_d;
_d.z=4;
b[8]=_d;
_d.x=1;
_d.y=1;
_d.z=0;
_d.id=143;
_d.data=4;
c[0]=_d;
_d.z=4;
c[1]=_d;
_d.x=11;
_d.z=2;
c[2]=_d;
_d.x=-6;
_d.y=5;
_d.z=-1;
c[3]=_d;
_d.x=-5;
c[4]=_d;
_d.x=-4;
c[5]=_d;
_d.z=7;
c[6]=_d;
_d.x=-5;
c[7]=_d;
_d.x=-6;
c[8]=_d;
_d.x=-6;
_d.y=6;
_d.z=-1;
c[9]=_d;
_d.x=-5;
c[10]=_d;
_d.z=7;
c[11]=_d;
_d.x=-6;
c[12]=-d;
return 0;
}