战斗机

guoliheng / 2023-06-25 / 原文

#include <iostream>
#include <string>
#include "Windows.h"
#include "minecraft.h"
#include <cstring>
TxMinecraft mc;
using namespace std;
struct Block{
    int x;
    int y;
    int z;
    int id;
    int data;
    
};
int main(int argc, char** argv) {
    bool con=mc.ConnectMinecraft("zk.makeblock.net.cn","868d8493d5f04d0f869ba1e24c863cdd");
    if(!con) {
        cout<<"连接失败"<<endl;
        return 0;
    }
    mc.setPlayerFly("guoliheng");
    
    Block a[28];//Q
    Block b[8];//G
    Block c[8];//I
    Block _d;
    _d.x=0;
    _d.y=1;
    _d.z=1;
    _d.id=139;//Q
    _d.data=0;
    a[0]=_d;
    _d.z=5;
    a[1]=_d;
    _d.x=0;
    _d.y=3;
    _d.z=0;
    a[2]=_d;
    _d.x=1;
    a[3]=_d;
    _d.x=2;
    a[4]=_d;
    _d.x=3;
    a[5]=_d;
    _d.x=4;
    a[6]=_d;
    _d.x=5;
    a[7]=_d;
    _d.x=6;
    a[8]=_d;
    _d.x=7;
    a[9]=_d;
    _d.x=0;
    _d.z=6;
    a[10]=_d;
    _d.x=1;
    a[11]=_d;
    _d.x=2;
    a[12]=_d;
    _d.x=3;
    a[13]=_d;
    _d.x=4;
    a[14]=_d;
    _d.x=5;
    a[15]=_d;
    _d.x=6;
    a[16]=_d;
    _d.x=7;
    a[17]=_d;
    
    _d.x=8;
    _d.y=4;
    _d.z=0;
    a[18]=_d;
    _d.x=-7;
    a[19]=_d;
    _d.z=6;
    a[20]=_d;
    _d.x=8;
    a[21]=_d;
    
    _d.x=8;
    _d.y=5;
    _d.z=2;
    a[22]=_d;
    _d.z=4;
    a[23]=_d;
    _d.x=9;
    a[24]=_d;
    _d.z=2;
    a[25]=_d;
    
    _d.x=1;
    _d.y=1;
    _d.z=1;
    _d.id=112;
    b[0]=_d;
    _d.z=5;
    b[1]=_d;
    _d.x=11;
    _d.z=3;
    b[2]=_d;
    
    _d.x=-7;
    _d.y=4;
    _d.z=1;
    b[3]=_d;
    _d.z=2;
    b[4]=_d;
    _d.z=4;
    b[5]=_d;
    _d.z=5;
    b[6]=_d;
    _d.x=-8;
    _d.z=2;
    b[7]=_d;
    _d.z=4;
    b[8]=_d;
    
    _d.x=1;
    _d.y=1;
    _d.z=0;
    _d.id=143;
    _d.data=4;
    c[0]=_d;
    _d.z=4;
    c[1]=_d;
    _d.x=11;
    _d.z=2;
    c[2]=_d;
    
    _d.x=-6;
    _d.y=5;
    _d.z=-1;
    c[3]=_d;
    _d.x=-5;
    c[4]=_d;
    _d.x=-4;
    c[5]=_d;
    _d.z=7;
    c[6]=_d;
    _d.x=-5;
    c[7]=_d;
    _d.x=-6;
    c[8]=_d;
    
    _d.x=-6;
    _d.y=6;
    _d.z=-1;
    c[9]=_d;
    _d.x=-5;
    c[10]=_d;
    _d.z=7;
    c[11]=_d;
    _d.x=-6;
    c[12]=-d;
    
    
    
    
    
    
    
    
    
    
    
    
    return 0;
}