#include <iostream>
#include "minecraft.h"
#include <string>
using namespace std;
TxMinecraft mc;
struct block{
int x;
int y;
int z;
int id;
int date;
};
int main(int argc, char** argv) {
bool con=mc.ConnectMinecraft("zk.makeblock.net.cn","a9d44e758f6e4cf8b2da2624156f24d3");
if(!con){
cout<<"连接失败";
return 0;
}
block list[400];
block set;
set.x=1;
set.y=2;
set.z=0;
set.id=144;
set.date=5;
list[0]=set;
set.x=5;
list[1]=set;
set.y=5;
set.x=1;
set.z=-7;
set.z=-6;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
list[2]=set;
set.x=5;
list[3]=set;
set.id=1;
set.date=0;
set.y=3;
set.x=1;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
list[4]=set;
set.x=5;
list[5]=set;
//
set.x=2;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.y=4;
set.x=-2;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.x=0;
set.z=-7;
set.z=-6;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.x=1;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.z=8;
set.z=10;
set.z=11;
set.x=2;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.z=8;
set.z=9;
set.z=10;
set.z=11;
set.z=12;
set.z=13;
set.x=3;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.z=8;
set.z=9;
set.z=10;
set.z=11;
set.z=12;
set.z=13;
set.z=14;
set.z=15;
set.z=16;
set.z=17;
set.z=18;
set.z=19;
set.x=4;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.z=8;
set.z=9;
set.z=10;
set.z=11;
set.z=12;
set.z=13;
set.x=5;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.z=8;
set.z=10;
set.z=11;
set.x=6;
set.z=-7;
set.z=-6;
set.z=-5;
set.z=-4;
set.z=-3;
set.z=-2;
set.z=-1;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.z=6;
set.z=7;
set.x=8;
set.z=0;
set.z=1;
set.z=2;
set.z=3;
set.z=4;
set.z=5;
set.y=5;
set.x=0;
set.z=-7;
set.z=-6;
set.z=-5;
set.z=-4;
set.x=6;
set.x=3;
set.z=7;
set.z=8;
set.z=9;
return 0;
}