#include <iostream>
#include <string>
#include "minecraft.h"
using namespace std;
TxMinecraft mc;
struct Block{
int x,y,z,id,data;
}
int main(int argc, char** argv) {
bool con=mc.ConnectMinecraft("zk","08bd17c1ea594f2684182fd956c2d172");
if(!con){
cout<<"失败";
return 0;
}
Block a[500];
Block b;
b.x=0;
b.y=2;
b.z=1;
b.id=144;
b.data=5;
a[0]=b;
b.z=5;
a[1]=b;
b.x=-7;
a[2]=b;
b.x=-6;
a[3]=b;
b.x=-5;
a[4]=b;
b.x=-4;
a[5]=b;
b.x=-3;
a[6]=b;
b.x=-2;
a[7]=b;
b.x=-1;
a[8]=b;
b.x=0;
a[9]=b;
b.z=5;
b.x=-7;
a[10]=b;
b.x=-6;
a[11]=b;
b.x=-5;
a[12]=b;
b.x=-4;
a[13]=b;
b.x=-3;
a[14]=b;
b.x=-2;
a[15]=b;
b.x=-1;
a[16]=b;
b.x=0;
a[17]=b;
//B
b.x=-5;
b.y=3;
b.z=1;
b.id=1;
b.data=0;
a[18]=b;
b.x=-4;
a[19]=b;
b.x=-4;
a[19]=b;
b.x=-3;
a[20]=b;
b.x=-2;
a[21]=b;
b.x=-1;
a[22]=b;
b.x=0;
a[23]=b;
b.x=1;
a[24]=b;
b.x=2;
1 a[25]=b;
b.x=3;
a[26]=b;
b.x=4;
a[27]=b;
b.x=5;
a[28]=b;
b.x=6;
a[29]=b;
b.x=7;
a[30]=b;
b.z=2;
b.x=-5;
a[31]=b;
b.x=-4;
a[32]=b;
b.x=-3;
a[33]=b;
b.x=-2;
a[34]=b;
b.x=-1;
a[35]=b;
b.x=2;
a[36]=b;
b.x=3;
a[37]=b;
b.x=4;
a[38]=b;
b.x=5;
a[39]=b;
b.x=6;
a[40]=b;
b.x=7;
a[41]=b;
b.z=4;
b.x=-5;
a[42]=b;
b.x=-4;
a[43]=b;
b.x=-3;
a[44]=b;
b.x=-2;
a[45]=b;
b.x=-1;
a[46]=b;
b.x=2;
a[47]=b;
b.x=3;
a[48]=b;
b.x=4;
a[49]=b;
b.x=5;
a[50]=b;
b.x=6;
a[51]=b;
b.x=7;
a[52]=b;
b.z=5;
b.x=-5;
a[53]=b;
b.x=-4;
a[54]=b;
b.x=-3;
a[55]=b;
b.x=-2;
a[56]=b;
b.x=-1;
a[57]=b;
b.x=0;
a[58]=b;
b.x=1;
a[59]=b;
b.x=2;
a[60]=b;
b.x=3;
a[61]=b;
b.x=4;
a[62]=b;
b.x=5;
a[63]=b;
b.x=6;
a[64]=b;
b.x=7;
a[65]=b;
b.y=4;
b.z=-2;
b.x=0;
a[66]=b;
b.x=1;
a[67]=b;
b.x=2;
a[68]=b;
b.x=3;
a[69]=b;
b.x=4;
a[70]=b;
b.x=5;
a[71]=b;
b.z=0;
b.x=-7;
a[72]=b;
b.x=-6;
a[73]=b;
b.x=-5;
a[74]=b;
b.x=-4;
a[75]=b;
b.x=-3;
a[76]=b;
b.x=-2;
a[77]=b;
b.x=-1;
a[78]=b;
b.x=0;
a[79]=b;
b.x=1;
a[80]=b;
b.x=2;
a[81]=b;
b.x=3;
a[82]=b;
b.x=4;
a[83]=b;
b.x=5;
a[84]=b;
b.x=6;
a[85]=b;
b.x=7;
a[86]=b;
b.z=1;
b.x=-5;
a[87]=b;
b.x=-4;
a[88]=b;
b.x=-3;
a[89]=b;
b.x=-2;
a[90]=b;
b.x=-1;
a[91]=b;
b.x=0;
a[92]=b;
b.x=1;
a[93]=b;
b.x=2;
a[94]=b;
b.x=3;
a[95]=b;
b.x=4;
a[96]=b;
b.x=5;
a[97]=b;
b.x=6;
a[98]=b;
b.x=7;
a[99]=b;
b.x=8;
a[100]=b;
b.x=10;
a[101]=b;
b.x=11;
a[102]=b;
cout<<"坐标";
cin>>x>>y>>z;
return 0;
}