#include <iostream>
#include <string>
#include "minecraft.h"
using namespace std;
TxMinecraft mc;
int main(int argc, char** argv)
{
bool con=mc.ConnectMinecraft("zk.makeblock.net.cn","4c4ce4431bdc409388e0a110f5aa9dcc");
if(!con){
return 0;
cout<<"连接失败";
}
string count[29];
//1
count[0]="5,0,0,251,7";
count[1]="9,0,0,251,7";
count[2]="13,0,0,251,7";
count[3]="16,0,0,251,7";
count[4]="19,0,0,251,7";
count[5]="6,0,0,251,10";
count[6]="7,0,0,251,10";
count[7]="8,0,0,251,10";
count[8]="10,0,0,251,10";
count[9]="11,0,0,251,10";
count[10]="12,0,0,251,10";
count[11]="14,0,0,251,10";
count[12]="15,0,0,251,10";
count[13]="17,0,0,251,10";
count[14]="18,0,0,251,10";
//2
count[15]="6,1,0,251,7";
count[16]="10,1,0,251,7";
count[17]="14,1,0,251,7";
count[18]="16,1,0,251,7";
count[19]="19,1,0,251,7";
count[20]="7,1,0,251,10";
count[21]="8,1,0,251,10";
count[22]="9,1,0,251,10";
count[23]="11,1,0,251,10";
count[24]="12,1,0,251,10";
count[25]="13,1,0,251,10";
count[26]="15,1,0,251,10";
count[27]="17,1,0,251,10";
count[28]="18,1,0,251,10";
/*count[0]="6,1,0,251,7";
count[0]="6,2,0,251,7";
count[0]="5,3,0,251,7";
count[0]="4,4,0,251,7";
count[0]="3,5,0,251,7";
count[0]="3,6,0,251,7";
count[0]="2,7,0,251,7";
count[0]="2,8,0,251,7";
count[0]="2,9,0,251,7";
count[0]="1,10,0,251,7";
count[0]="0,11,0,251,7";
count[0]="0,12,0,251,7";
count[0]="0,13,0,251,7";
count[0]="1,14,0,251,7";
count[0]="1,15,0,251,7";
count[0]="0,15,0,251,7";
count[0]="1,15,0,251,7";
count[0]="2,15,0,251,7";
count[0]="3,15,0,251,7";
count[0]="0,15,0,251,7";*/
string x,y,z,id,data;
cin>>x>>y>>z;
for(int i=0;i<29;i++){
x=count[i].substr(0,count[i].find(","));
count[i]=count[i].substr(count[i].find(",")+1);
y=count[i].substr(0,count[i].find(","));
count[i]=count[i].substr(count[i].find(",")+1);
z=count[i].substr(0,count[i].find(","));
count[i]=count[i].substr(count[i].find(",")+1);
id=count[i].substr(0,count[i].find(","));
count[i]=count[i].substr(count[i].find(",")+1);
data=count[i].substr(0,count[i].find(","));
mc.setBlock(stoi(x),stoi(y),stoi(z),stoi(id),stoi(data));
}
return 0;
}