UE4 Windows打印出所有线程的调用栈
在Visual Studio中调试UE4游戏(Devlopment包),在Command Window中执行~*k打印出所有线程(共206个线程)的调用堆栈
Callstack for Thread 1 (Thread Id: 2240 (0x8c0)):
Index Function
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1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 MyGame.exe!FFrameRateControl::WaitProperTime(float MaxTickRate)
5 MyGame.exe!UEngine::UpdateTimeAndHandleMaxTickRate()
6 MyGame.exe!FEngineLoop::Tick()
7 [Inline Frame] MyGame.exe!EngineTick()
8 MyGame.exe!GuardedMain(const wchar_t * CmdLine)
9 MyGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow)
10 [External Code]
Callstack for Thread 2 (Thread Id: 28068 (0x6da4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 3 (Thread Id: 23016 (0x59e8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 4 (Thread Id: 35832 (0x8bf8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 5 (Thread Id: 22504 (0x57e8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FCrashReportingThread::Run()
3 [External Code]
Callstack for Thread 6 (Thread Id: 10348 (0x286c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Trace::Private::ThreadSleep(unsigned int)
3 MyGame.exe!Trace::Private::Writer_WorkerThread()
4 [Inline Frame] MyGame.exe!Trace::Private::ThreadCreate::__l2::<lambda_85796c5e4dc734a2f886e850b9736fc9>::operator()(void *)
5 MyGame.exe!<lambda_85796c5e4dc734a2f886e850b9736fc9>::<lambda_invoker_cdecl>(void * Param)
6 [External Code]
Callstack for Thread 7 (Thread Id: 58960 (0xe650)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 8 (Thread Id: 14396 (0x383c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 9 (Thread Id: 5488 (0x1570)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 10 (Thread Id: 16256 (0x3f80)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 11 (Thread Id: 23352 (0x5b38)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 12 (Thread Id: 39228 (0x993c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 13 (Thread Id: 28600 (0x6fb8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 14 (Thread Id: 38344 (0x95c8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 15 (Thread Id: 60912 (0xedf0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 16 (Thread Id: 56192 (0xdb80)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FChunkCacheWorker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 17 (Thread Id: 9288 (0x2448)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 18 (Thread Id: 48152 (0xbc18)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 19 (Thread Id: 15752 (0x3d88)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 20 (Thread Id: 19576 (0x4c78)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 21 (Thread Id: 34704 (0x8790)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 22 (Thread Id: 21584 (0x5450)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 23 (Thread Id: 37908 (0x9414)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 24 (Thread Id: 41220 (0xa104)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 25 (Thread Id: 46508 (0xb5ac)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 26 (Thread Id: 27448 (0x6b38)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 27 (Thread Id: 29648 (0x73d0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 28 (Thread Id: 46764 (0xb6ac)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 29 (Thread Id: 47672 (0xba38)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 30 (Thread Id: 8460 (0x210c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 31 (Thread Id: 25332 (0x62f4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 32 (Thread Id: 27056 (0x69b0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 33 (Thread Id: 16840 (0x41c8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 34 (Thread Id: 30852 (0x7884)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 35 (Thread Id: 49348 (0xc0c4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 36 (Thread Id: 60100 (0xeac4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 37 (Thread Id: 43636 (0xaa74)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 38 (Thread Id: 19164 (0x4adc)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 39 (Thread Id: 42248 (0xa508)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
3 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
4 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
5 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
6 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
7 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
8 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
9 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
10 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
11 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
12 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
13 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
14 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
15 MyGame.exe!FTaskThreadAnyThread::Run()
16 MyGame.exe!FRunnableThreadWin::Run()
17 MyGame.exe!FRunnableThreadWin::GuardedRun()
18 [External Code]
Callstack for Thread 40 (Thread Id: 41316 (0xa164)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 41 (Thread Id: 22916 (0x5984)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 42 (Thread Id: 6008 (0x1778)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 43 (Thread Id: 42656 (0xa6a0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 44 (Thread Id: 22880 (0x5960)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 45 (Thread Id: 41356 (0xa18c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 46 (Thread Id: 12004 (0x2ee4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *)
3 [Inline Frame] MyGame.exe!FWindowsCriticalSection::Lock()
4 [Inline Frame] MyGame.exe!FScopeLock::{ctor}(FWindowsCriticalSection *)
5 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
6 MyGame.exe!FD3D12CommandListHandle::FD3D12CommandListData::WaitForCompletion(unsigned __int64 Generation)
7 [Inline Frame] MyGame.exe!FD3D12CommandListHandle::WaitForCompletion(unsigned __int64 Generation)
8 [Inline Frame] MyGame.exe!FD3D12CLSyncPoint::WaitForCompletion()
9 MyGame.exe!FD3D12Device::GetQueryData(FD3D12RenderQuery & Query, bool bWait)
10 MyGame.exe!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery * QueryRHI, unsigned __int64 & OutResult, bool bWait, unsigned int QueryGPUIndex)
11 MyGame.exe!FetchVisibilityForPrimitives_Range<0>(FVisForPrimParams & Params, FGlobalDynamicVertexBuffer * DynamicVertexBufferIfSingleThreaded)
12 [Inline Frame] MyGame.exe!FetchVisibilityForPrimitivesTask::DoTask(ENamedThreads::Type)
13 MyGame.exe!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
14 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
15 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
16 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
17 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
18 MyGame.exe!FTaskThreadAnyThread::Run()
19 MyGame.exe!FRunnableThreadWin::Run()
20 MyGame.exe!FRunnableThreadWin::GuardedRun()
21 [External Code]
Callstack for Thread 47 (Thread Id: 32056 (0x7d38)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 48 (Thread Id: 39020 (0x986c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 49 (Thread Id: 2540 (0x9ec)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 50 (Thread Id: 23344 (0x5b30)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 51 (Thread Id: 52056 (0xcb58)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 52 (Thread Id: 25508 (0x63a4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 53 (Thread Id: 42024 (0xa428)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 54 (Thread Id: 54568 (0xd528)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 55 (Thread Id: 26716 (0x685c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 56 (Thread Id: 37972 (0x9454)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 57 (Thread Id: 38848 (0x97c0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 58 (Thread Id: 11520 (0x2d00)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 59 (Thread Id: 53420 (0xd0ac)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 60 (Thread Id: 38816 (0x97a0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 61 (Thread Id: 32840 (0x8048)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 62 (Thread Id: 44308 (0xad14)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 63 (Thread Id: 56388 (0xdc44)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 64 (Thread Id: 43440 (0xa9b0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 65 (Thread Id: 61080 (0xee98)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 66 (Thread Id: 8464 (0x2110)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 67 (Thread Id: 25100 (0x620c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 68 (Thread Id: 34824 (0x8808)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 69 (Thread Id: 49468 (0xc13c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 70 (Thread Id: 14580 (0x38f4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 71 (Thread Id: 18100 (0x46b4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 72 (Thread Id: 39192 (0x9918)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 73 (Thread Id: 33292 (0x820c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 74 (Thread Id: 42588 (0xa65c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 75 (Thread Id: 54828 (0xd62c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 76 (Thread Id: 58164 (0xe334)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 77 (Thread Id: 23888 (0x5d50)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 78 (Thread Id: 52968 (0xcee8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 79 (Thread Id: 20620 (0x508c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 80 (Thread Id: 15956 (0x3e54)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 81 (Thread Id: 23052 (0x5a0c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 82 (Thread Id: 37796 (0x93a4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks()
4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run()
6 MyGame.exe!FTaskThreadAnyThread::Run()
7 MyGame.exe!FRunnableThreadWin::Run()
8 MyGame.exe!FRunnableThreadWin::GuardedRun()
9 [External Code]
Callstack for Thread 83 (Thread Id: 21144 (0x5298)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall)
4 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex)
5 MyGame.exe!FStatsThread::Run()
6 MyGame.exe!FRunnableThreadWin::Run()
7 MyGame.exe!FRunnableThreadWin::GuardedRun()
8 [External Code]
Callstack for Thread 84 (Thread Id: 25236 (0x6294)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 85 (Thread Id: 30260 (0x7634)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 86 (Thread Id: 3340 (0xd0c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 87 (Thread Id: 2300 (0x8fc)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 88 (Thread Id: 57816 (0xe1d8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 89 (Thread Id: 47072 (0xb7e0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 90 (Thread Id: 58320 (0xe3d0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 91 (Thread Id: 13864 (0x3628)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 92 (Thread Id: 58652 (0xe51c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 93 (Thread Id: 15304 (0x3bc8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 94 (Thread Id: 14700 (0x396c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 95 (Thread Id: 8276 (0x2054)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 96 (Thread Id: 2440 (0x988)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 97 (Thread Id: 32276 (0x7e14)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 98 (Thread Id: 34176 (0x8580)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 99 (Thread Id: 32968 (0x80c8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 100 (Thread Id: 19856 (0x4d90)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 101 (Thread Id: 60848 (0xedb0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 102 (Thread Id: 29352 (0x72a8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 103 (Thread Id: 16040 (0x3ea8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 104 (Thread Id: 7716 (0x1e24)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 105 (Thread Id: 33028 (0x8104)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 106 (Thread Id: 17960 (0x4628)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 107 (Thread Id: 42712 (0xa6d8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 108 (Thread Id: 240 (0xf0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FAsyncWriter::Run()
3 MyGame.exe!FRunnableThreadWin::Run()
4 MyGame.exe!FRunnableThreadWin::GuardedRun()
5 [External Code]
Callstack for Thread 109 (Thread Id: 58904 (0xe618)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 110 (Thread Id: 50576 (0xc590)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FHttpThread::Run()
3 MyGame.exe!FRunnableThreadWin::Run()
4 MyGame.exe!FRunnableThreadWin::GuardedRun()
5 [External Code]
Callstack for Thread 111 (Thread Id: 39684 (0x9b04)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 MyGame.exe!FMediaTicker::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 112 (Thread Id: 5648 (0x1610)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 113 (Thread Id: 9464 (0x24f8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 114 (Thread Id: 46000 (0xb3b0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 115 (Thread Id: 22320 (0x5730)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 116 (Thread Id: 33468 (0x82bc)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 117 (Thread Id: 45096 (0xb028)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 118 (Thread Id: 6120 (0x17e8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 119 (Thread Id: 33160 (0x8188)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 120 (Thread Id: 51276 (0xc84c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 121 (Thread Id: 60696 (0xed18)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 122 (Thread Id: 55872 (0xda40)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 123 (Thread Id: 45464 (0xb198)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 124 (Thread Id: 28508 (0x6f5c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FD3D12Fence::WaitForFence(unsigned __int64 FenceValue)
3 [Inline Frame] MyGame.exe!FD3D12Viewport::WaitForFrameEventCompletion()
4 MyGame.exe!FD3D12CommandContextBase::RHIEndDrawingViewport(FRHIViewport * ViewportRHI, bool bPresent, bool bLockToVsync)
5 MyGame.exe!FRHICommandEndDrawingViewport::Execute(FRHICommandListBase & CmdList)
6 MyGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase & CmdList)
7 MyGame.exe!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type CurrentThread, const TRefCountPtr<FGraphEvent> & MyCompletionGraphEvent)
8 MyGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
9 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
10 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall)
11 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex)
12 MyGame.exe!FRHIThread::Run()
13 MyGame.exe!FRunnableThreadWin::Run()
14 MyGame.exe!FRunnableThreadWin::GuardedRun()
15 [External Code]
Callstack for Thread 125 (Thread Id: 52588 (0xcd6c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 126 (Thread Id: 36456 (0x8e68)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 127 (Thread Id: 21776 (0x5510)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 128 (Thread Id: 42236 (0xa4fc)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait(const FTimespan &)
4 MyGame.exe!FMessageRouter::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 129 (Thread Id: 19700 (0x4cf4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 130 (Thread Id: 52044 (0xcb4c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 131 (Thread Id: 57876 (0xe214)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FAkWaapiClientConnectionHandler::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 132 (Thread Id: 5248 (0x1480)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!AK::StreamMgr::CAkIOThread::IOSchedThread(void * lpParameter)
3 [External Code]
Callstack for Thread 133 (Thread Id: 61196 (0xef0c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &)
3 MyGame.exe!AkMonitor::MonitorThreadFunc(void * lpParameter)
4 [External Code]
Callstack for Thread 134 (Thread Id: 4044 (0xfcc)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &)
3 MyGame.exe!CAkThreadedBankMgr::BankThreadFunc(void * lpParameter)
4 [External Code]
Callstack for Thread 135 (Thread Id: 22696 (0x58a8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &)
3 MyGame.exe!CAkOutputMgr::SuspendedThread(void * lpParameter)
4 [External Code]
Callstack for Thread 136 (Thread Id: 37568 (0x92c0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!CAkAudioThread::EventMgrThreadFunc(void * lpParameter)
3 [External Code]
Callstack for Thread 137 (Thread Id: 57320 (0xdfe8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 MyGame.exe!AkMediaMemoryManager::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 138 (Thread Id: 30688 (0x77e0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 139 (Thread Id: 12108 (0x2f4c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 140 (Thread Id: 46492 (0xb59c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 141 (Thread Id: 56468 (0xdc94)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 142 (Thread Id: 43488 (0xa9e0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 143 (Thread Id: 53744 (0xd1f0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 144 (Thread Id: 36064 (0x8ce0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 145 (Thread Id: 31360 (0x7a80)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 146 (Thread Id: 46664 (0xb648)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 147 (Thread Id: 27632 (0x6bf0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 148 (Thread Id: 13080 (0x3318)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FAsyncLoadingThread::TickAsyncThread(bool bUseTimeLimit, bool bUseFullTimeLimit, float TimeLimit, bool & bDidSomething, FFlushTree * FlushTree)
4 MyGame.exe!FAsyncLoadingThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 149 (Thread Id: 13128 (0x3348)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FFileTransferRunnable::Run()
4 MyGame.exe!FRunnableThreadWin::Run()
5 MyGame.exe!FRunnableThreadWin::GuardedRun()
6 [External Code]
Callstack for Thread 150 (Thread Id: 49940 (0xc314)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 151 (Thread Id: 51864 (0xca98)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 152 (Thread Id: 43188 (0xa8b4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 153 (Thread Id: 20452 (0x4fe4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 154 (Thread Id: 18180 (0x4704)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 155 (Thread Id: 6252 (0x186c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 156 (Thread Id: 28332 (0x6eac)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 157 (Thread Id: 58968 (0xe658)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 158 (Thread Id: 41940 (0xa3d4)):
Index Function
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1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 159 (Thread Id: 1172 (0x494)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 160 (Thread Id: 32484 (0x7ee4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 161 (Thread Id: 55792 (0xd9f0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 [Inline Frame] MyGame.exe!FEvent::Wait()
4 MyGame.exe!FQueuedThread::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 162 (Thread Id: 38916 (0x9804)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 MyGame.exe!FScreenSaverInhibitor::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 163 (Thread Id: 18596 (0x48a4)):
Index Function
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1 [External Code]
Callstack for Thread 164 (Thread Id: 5476 (0x1564)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 165 (Thread Id: 31936 (0x7cc0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 166 (Thread Id: 35080 (0x8908)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 167 (Thread Id: 44996 (0xafc4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 168 (Thread Id: 18144 (0x46e0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 MyGame.exe!UMFGCloudCrashObserver::ANRThreadMainLoop()
5 MyGame.exe!FGCloudCrashRunable::Run()
6 MyGame.exe!FRunnableThreadWin::Run()
7 MyGame.exe!FRunnableThreadWin::GuardedRun()
8 [External Code]
Callstack for Thread 169 (Thread Id: 24568 (0x5ff8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 [Inline Frame] MyGame.exe!UMFGCloudCrashObserver::GCloudReportExceptionThread()
5 MyGame.exe!FGCloudCrashRunableEx::Run()
6 MyGame.exe!FRunnableThreadWin::Run()
7 MyGame.exe!FRunnableThreadWin::GuardedRun()
8 [External Code]
Callstack for Thread 170 (Thread Id: 45232 (0xb0b0)):
Index Function
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1 [External Code]
Callstack for Thread 171 (Thread Id: 28184 (0x6e18)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 172 (Thread Id: 28044 (0x6d8c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 173 (Thread Id: 20796 (0x513c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 [Inline Frame] MyGame.exe!UMFGCloudMessageObserver::ConnectorReadThreadMainLoop()
5 MyGame.exe!FConnectorReadRunable::Run()
6 MyGame.exe!FRunnableThreadWin::Run()
7 MyGame.exe!FRunnableThreadWin::GuardedRun()
8 [External Code]
Callstack for Thread 174 (Thread Id: 54376 (0xd468)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 175 (Thread Id: 47764 (0xba94)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 176 (Thread Id: 22628 (0x5864)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FAsyncPurge::Run()
4 MyGame.exe!FRunnableThreadWin::Run()
5 MyGame.exe!FRunnableThreadWin::GuardedRun()
6 [External Code]
Callstack for Thread 177 (Thread Id: 43968 (0xabc0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 178 (Thread Id: 41156 (0xa0c4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 179 (Thread Id: 19556 (0x4c64)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 180 (Thread Id: 44176 (0xac90)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 181 (Thread Id: 50664 (0xc5e8)):
Index Function
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1 [External Code]
Callstack for Thread 182 (Thread Id: 54556 (0xd51c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 183 (Thread Id: 21924 (0x55a4)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 184 (Thread Id: 23496 (0x5bc8)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 185 (Thread Id: 16152 (0x3f18)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 186 (Thread Id: 13072 (0x3310)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 187 (Thread Id: 7872 (0x1ec0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 188 (Thread Id: 12508 (0x30dc)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 189 (Thread Id: 60680 (0xed08)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats)
3 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall)
4 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex)
5 [Inline Frame] MyGame.exe!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)
6 MyGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete(const TArray<TRefCountPtr<FGraphEvent>,TInlineAllocator<4,TSizedDefaultAllocator<32>>> & Tasks, ENamedThreads::Type CurrentThreadIfKnown)
7 MyGame.exe!FetchVisibilityForPrimitives(const FScene * Scene, FViewInfo & View, const bool bSubmitQueries, const bool bHZBOcclusion, FGlobalDynamicVertexBuffer & DynamicVertexBuffer)
8 MyGame.exe!OcclusionCull(FRHICommandListImmediate & RHICmdList, const FScene * Scene, FViewInfo & View, FGlobalDynamicVertexBuffer & DynamicVertexBuffer)
9 MyGame.exe!FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate & RHICmdList, FExclusiveDepthStencil::Type BasePassDepthStencilAccess, TArray<FViewCommands,TInlineAllocator<4,TSizedDefaultAllocator<32>>> & ViewCommandsPerView, FGlobalDynamicIndexBuffer & DynamicIndexBuffer, FGlobalDynamicVertexBuffer & DynamicVertexBuffer, FGlobalDynamicReadBuffer & DynamicReadBuffer)
10 MyGame.exe!FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate & RHICmdList, FExclusiveDepthStencil::Type BasePassDepthStencilAccess, FILCUpdatePrimTaskData & ILCTaskData)
11 MyGame.exe!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList)
12 MyGame.exe!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer)
13 MyGame.exe!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList)
14 MyGame.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,void <lambda>(FRHICommandListImmediate &)>>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread)
15 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type)
16 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall)
17 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex)
18 MyGame.exe!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent)
19 MyGame.exe!FRenderingThread::Run()
20 MyGame.exe!FRunnableThreadWin::Run()
21 MyGame.exe!FRunnableThreadWin::GuardedRun()
22 [External Code]
Callstack for Thread 190 (Thread Id: 48028 (0xbb9c)):
Index Function
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1 [External Code]
2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float)
3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds)
4 MyGame.exe!FRenderingThreadTickHeartbeat::Run()
5 MyGame.exe!FRunnableThreadWin::Run()
6 MyGame.exe!FRunnableThreadWin::GuardedRun()
7 [External Code]
Callstack for Thread 191 (Thread Id: 28092 (0x6dbc)):
Index Function
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1 [External Code]
Callstack for Thread 192 (Thread Id: 47156 (0xb834)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 193 (Thread Id: 35104 (0x8920)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 194 (Thread Id: 32480 (0x7ee0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 195 (Thread Id: 17208 (0x4338)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 196 (Thread Id: 37160 (0x9128)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 197 (Thread Id: 31256 (0x7a18)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 198 (Thread Id: 57836 (0xe1ec)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 199 (Thread Id: 11504 (0x2cf0)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 200 (Thread Id: 15116 (0x3b0c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 201 (Thread Id: 21872 (0x5570)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 202 (Thread Id: 49984 (0xc340)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 203 (Thread Id: 38948 (0x9824)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 204 (Thread Id: 12524 (0x30ec)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 205 (Thread Id: 21596 (0x545c)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]
Callstack for Thread 206 (Thread Id: 60440 (0xec18)):
Index Function
--------------------------------------------------------------------------------
1 [External Code]