#include <windows/WindowsWindow.h>
#include "Windows/AllowWindowsPlatformTypes.h"
#include <windows.h>
#include <shellapi.h>
#include "Windows/HideWindowsPlatformTypes.h"
UUETuioBPLibrary::UUETuioBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float UUETuioBPLibrary::UETuioSampleFunction(float Param)
{
return -1;
}
void UUETuioBPLibrary::MyWindowShow()
{
#if PLATFORM_WINDOWS
TSharedPtr<FGenericWindow> NativeWindow = GEngine->GameViewport->GetWindow()->GetNativeWindow();
FWindowsWindow* Window = static_cast<FWindowsWindow*>(NativeWindow.Get());
HWND hWnd = Window->GetHWnd();
#endif // #if PLATFORM_WINDOWS
::ShowWindow(hWnd, SW_SHOWNORMAL);
}
void UUETuioBPLibrary::MyWindowHide()
{
#if PLATFORM_WINDOWS
TSharedPtr<FGenericWindow> NativeWindow = GEngine->GameViewport->GetWindow()->GetNativeWindow();
FWindowsWindow* Window = static_cast<FWindowsWindow*>(NativeWindow.Get());
HWND hWnd = Window->GetHWnd();
#endif // #if PLATFORM_WINDOWS
::ShowWindow(hWnd, SW_MINIMIZE);
}